about


From Rotterdam, The Netherlands. Based in Copenhagen, Denmark.

Also find me here:

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CVR: 45784592



With a background in visual communication and graphic design, I take a cross-disciplinary approach to my work. I get inspired by looking beyond genre conventions and often mix different art and design fields with science and history to bring new ideas and visuals to life.
I’m best known for my signature 3D work, with which I use stylized, refined aesthetics, to create colorful worlds shaped by my love for science, science fiction, artificial biomes, and digital media. Over the years, my work has appeared in advertising campaigns, editorials, and indie video games.
I was the art director and art lead for Geometric Interactive’s debut title, ‘COCOON’, and helped ship the game in September 2023. To our delight, the game received a very positive reception and garnered international recognition.

As part of my self-study in learning Unity and C#, I developed my own small game, called ‘Noodles’. It’s a surreal puzzle adventure game about dreams and friendship and is available on itch.io for Windows and OS X.

Selected clients
Archis, Aruba, BNA, De Correspondent, Conference Holland, Delta Lloyd, Ernest & Young, FIP, Glitchnap, Heineken Netherlands, MAB/Bouwfonds, Mo'Media, Mudvark, New Scientist, NIBC, Nike Europe, Orange, Panasonic, Psyop, Superglue, TPG Post  

recognition

  • Spilprisen 2024 Best Visuals – Cocoon (@Geometric Interactive) – Won
  • Bafta Game Awards 2024 Artistic Achievement – Cocoon (@Geometric Interactive)– Nominated
  • GDC 2024 Best Visuals – Cocoon (@Geometric Interactive)– Nominated
  • A MAZE. Berlin 2017 – Noodles – Nominated
  • Pulp Deluxe Plastieken Plunk 2010 – Elke Seconde Telt – Won
  • NRC Benelux Beeldverhalen Prijs 2010 – Elke Seconde Telt – Won

lectures & talks

  • On Portfolio, Influences & Inspiration – Royal Danish Academy, Copenhagen DK
  • From Low-poly Islands to Orbs GamesNow! @Aalto University, Aalto FI
  • Guerilla Academy – Guerilla Games, Amsterdam NL
  • The Art of Worlds Within Worlds Breda Games Week, Breda NL
  • Creating Worlds Within WorldsCAVE Conference 2024, Viborg DK
  • The Bug that Became a Feature: Designing the Worlds of Cocoon – Devcom 2024, Cologne
  • Designing Strange New Worlds – DADIU 2024, Copenhagen DK
  • Cocoon’s Strange New Worlds – Nordic Game 2024, Malmö SE
  • Developing the Visual Language of CocoonRoyal Danish Academy, Copenhagen DK
  • Playtalks – Spilbar #58, Copenhagen DK
  • On Portfolio & Inspiration – Willem de Kooning Academy, Rotterdam NL

misc. public appearances

  • DADIU 2025 Art Director & Visual Designer Workshop – tutor (together w/ Thomas Ryder)
  • Florence Game Festival 2025 – guest interview and panelist
  • Spilprisen 2025 – jurymember
  • CAVE Conference 2024 – panelist

interviews

publications

  • Cocoon Design Works (in development), 2025/2026, pub. Lost in Cult
  • Super-Modified: The Behance Book of Creative Work, 2015, pub. Gestalten
  • Stand Van De Maan – Film Fanfare, 2012, pub. Oog & Blik/De Bezige Bij
  • Brandaan – Mooi Is Dat!, 2010, pub. De Vliegende Hollander
  • Elke Seconde Telt – NRC Next, 2010
  • Achter Gesloten Deuren – Zone5300, 2010, pub. Stichting Rotown Magic

links



all works copyright © 2025 Erwin Kho