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<channel>
	<title>Erwin Kho portfolio</title>
	<link>https://zerbamine.nl</link>
	<description>Erwin Kho portfolio</description>
	<pubDate>Fri, 26 Jun 2026 15:54:55 +0000</pubDate>
	<generator>https://zerbamine.nl</generator>
	<language>en</language>
	
		
	<item>
		<title>Portfolio</title>
				
		<link>https://zerbamine.nl/Portfolio</link>

		<pubDate>Mon, 24 Nov 2025 09:45:54 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Portfolio</guid>

		<description>zerbamine is the portfolio site of award-winning Copenhagen-based illustrator and visual artist Erwin Kho. 
Inspired by his love for nature, science, design and genre fiction, he has brought his signature stylized 3D work to 

video games,

editorials, 



and 

advertisement campaigns.
</description>
		
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	<item>
		<title>Vector//Gradient//Mesh</title>
				
		<link>https://zerbamine.nl/Vector-Gradient-Mesh</link>

		<pubDate>Fri, 26 Jun 2026 15:54:55 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Vector-Gradient-Mesh</guid>

		<description>
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Vector//Gradient//Mesh
	Personal work. Illustration/graphic design/R&#38;amp;D
	
Vector paintings; exploring the aesthetic possibilities of Illustrator’s gradient mesh tool, inspired by images of the sun’s corona and cartography.

&#60;img width="1440" height="1440" width_o="1440" height_o="1440" data-src="https://freight.cargo.site/t/original/i/930311b7d1fd9d9cacf968ada14c0ec32648c8da904bdb05b5df9c26f205f49a/random-tests09i.png" data-mid="249841523" border="0"  src="https://freight.cargo.site/w/1000/i/930311b7d1fd9d9cacf968ada14c0ec32648c8da904bdb05b5df9c26f205f49a/random-tests09i.png" /&#62;
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	<item>
		<title>Library Patterns</title>
				
		<link>https://zerbamine.nl/Library-Patterns</link>

		<pubDate>Mon, 24 Nov 2025 08:39:03 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Library-Patterns</guid>

		<description>
&#60;img width="1440" height="1440" width_o="1440" height_o="1440" data-src="https://freight.cargo.site/t/original/i/1fb2a24cb273fed0e6e6882164adb8d2f8eb3f9d02ef33ebd2a610fa5eec8ccf/random-tests06b.jpg" data-mid="241019897" border="0"  src="https://freight.cargo.site/w/1000/i/1fb2a24cb273fed0e6e6882164adb8d2f8eb3f9d02ef33ebd2a610fa5eec8ccf/random-tests06b.jpg" /&#62;
&#60;img width="1440" height="1440" width_o="1440" height_o="1440" data-src="https://freight.cargo.site/t/original/i/bf74c09b9f3ba2ca79ba4b7c1a3fdb590e05af60043523393af7b29d0a87cfca/random-tests07c2.jpg" data-mid="241019898" border="0"  src="https://freight.cargo.site/w/1000/i/bf74c09b9f3ba2ca79ba4b7c1a3fdb590e05af60043523393af7b29d0a87cfca/random-tests07c2.jpg" /&#62;


Library patterns
	Personal work. Illustration/graphic design.
	
Using Illustrator’s built-in library of cartography patterns, I have been working on a new series of paintings that lean more into my graphic design background. These are inspired by my interest in infographics, geology, and atmospheric phenomena, such as the so-called ‘sun dogs’.


&#60;img width="1440" height="1440" width_o="1440" height_o="1440" data-src="https://freight.cargo.site/t/original/i/8100d03c17298522459a0443a2b5bca13224915aec92475b0e3f8d2973643b81/random-tests07d.jpg" data-mid="241019899" border="0"  src="https://freight.cargo.site/w/1000/i/8100d03c17298522459a0443a2b5bca13224915aec92475b0e3f8d2973643b81/random-tests07d.jpg" /&#62;
&#60;img width="1440" height="1440" width_o="1440" height_o="1440" data-src="https://freight.cargo.site/t/original/i/f1433b79264034c47a9490cec65bf48a2222b1d35ff29b6b0a9ac5482e38180f/random-tests07e.jpg" data-mid="241019900" border="0"  src="https://freight.cargo.site/w/1000/i/f1433b79264034c47a9490cec65bf48a2222b1d35ff29b6b0a9ac5482e38180f/random-tests07e.jpg" /&#62;





</description>
		
	</item>
		
		
	<item>
		<title>Citadels</title>
				
		<link>https://zerbamine.nl/Citadels</link>

		<pubDate>Mon, 24 Nov 2025 16:37:41 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Citadels</guid>

		<description>&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/d8967bf88a20f216a1bb0bc563c002604502bf305b2a4b6c7ea19af1aaf8696d/Citadels_04.jpg" data-mid="241034531" border="0"  src="https://freight.cargo.site/w/1000/i/d8967bf88a20f216a1bb0bc563c002604502bf305b2a4b6c7ea19af1aaf8696d/Citadels_04.jpg" /&#62;

Citadels

	
Concept art. 
Personal work. 


Software used:&#38;nbsp;
Cinema 4D
RedshiftPhotoshop


	
A series of otherworldly structures inspired by epic
science-fiction &#38;amp; fantasy, matte paintings, and architecture.&#38;nbsp;Some vegetation assets are taken from C4D’s built-in asset library and some of the textures from sites like Polyhaven.
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/0a5a3000ff5569cdd1b4c3154a96b50d31f130d0ca2f9ec23f21bebb44eedc91/Citadels_05.jpg" data-mid="241034532" border="0"  src="https://freight.cargo.site/w/1000/i/0a5a3000ff5569cdd1b4c3154a96b50d31f130d0ca2f9ec23f21bebb44eedc91/Citadels_05.jpg" /&#62;&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/3a3661fb64fd27128e5eb532a5c6fb956628a7d353605465e1cfdc12e9935f17/Citadels_06v2_2k_crop.jpg" data-mid="241036083" border="0"  src="https://freight.cargo.site/w/1000/i/3a3661fb64fd27128e5eb532a5c6fb956628a7d353605465e1cfdc12e9935f17/Citadels_06v2_2k_crop.jpg" /&#62;




</description>
		
	</item>
		
		
	<item>
		<title>Cocoon – Art Direction</title>
				
		<link>https://zerbamine.nl/Cocoon-Art-Direction</link>

		<pubDate>Mon, 24 Nov 2025 08:39:03 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Cocoon-Art-Direction</guid>

		<description>
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/395df3e2ae03de99bb76645e4e0763a1a1a8ee469df1e51c3d2c01a67ba59b14/PromoArt_OrbsInOrbs_portfolio.jpg" data-mid="241026056" border="0" alt="Cocoon key art" data-caption="Cocoon key art" src="https://freight.cargo.site/w/1000/i/395df3e2ae03de99bb76645e4e0763a1a1a8ee469df1e51c3d2c01a67ba59b14/PromoArt_OrbsInOrbs_portfolio.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/67f8f81770db1cc3629c224943977de5a0a15596b6b1359899bfe6b90aaa7a95/9_portfolio.jpg" data-mid="241025971" border="0" alt="Alien worlds" data-caption="Alien worlds" src="https://freight.cargo.site/w/1000/i/67f8f81770db1cc3629c224943977de5a0a15596b6b1359899bfe6b90aaa7a95/9_portfolio.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/384aedd768f5ec25c6399d95dcdda3795917846d19503e77da34ebb646771dac/3-2-2023-12_04_13-PM.png" data-mid="241019989" border="0" alt="Ancient alien architecture " data-caption="Ancient alien architecture " src="https://freight.cargo.site/w/1000/i/384aedd768f5ec25c6399d95dcdda3795917846d19503e77da34ebb646771dac/3-2-2023-12_04_13-PM.png" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/04a21352314fe80097bc426fb36bcf35688ee427c0d4b124c2265eee6e0ab4f8/5-18-2024-4_08_25-PM_portfolio.jpg" data-mid="241025969" border="0" alt="Engineered biomes" data-caption="Engineered biomes" src="https://freight.cargo.site/w/1000/i/04a21352314fe80097bc426fb36bcf35688ee427c0d4b124c2265eee6e0ab4f8/5-18-2024-4_08_25-PM_portfolio.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/3e161bc9d895f78ba2376b59fa1169402e10af29df30ef20bbac51b8f360ba26/8-12-2024-2_21_55-PM_portfolio.jpg" data-mid="241025970" border="0" alt="Where physics break reality" data-caption="Where physics break reality" src="https://freight.cargo.site/w/1000/i/3e161bc9d895f78ba2376b59fa1169402e10af29df30ef20bbac51b8f360ba26/8-12-2024-2_21_55-PM_portfolio.jpg" /&#62;


Cocoon

	Art direction and art lead.

Concept art,&#38;nbsp;worldbuilding, character design, creature design, environment design, storyboarding, animation, graphic design
Developed at Geometric Interactive
	
background
Inspired by my Ecology and Islands illustrations series, Geometric Interactive approached me to create the art for their debut title: a mind-bending puzzle adventure called ‘COCOON’. While I had worked on some smaller games before, this was my first time working on a production of this scale.
 
&#60;img width="1680" height="1050" width_o="1680" height_o="1050" data-src="https://freight.cargo.site/t/original/i/2b54a608e392cf6a2ad24ecc7502f995e18eb87dd0ec171623cc07e16fae42e3/world-test04_redux-04.png" data-mid="241113929" border="0"  src="https://freight.cargo.site/w/1000/i/2b54a608e392cf6a2ad24ecc7502f995e18eb87dd0ec171623cc07e16fae42e3/world-test04_redux-04.png" /&#62;
&#60;img width="1680" height="1050" width_o="1680" height_o="1050" data-src="https://freight.cargo.site/t/original/i/69d2195e262e389696d9e383f3106894fe0b9c7d4cbc42fe0af6d1c2b6053b9b/world-test05_redux-06.png" data-mid="241113930" border="0"  src="https://freight.cargo.site/w/1000/i/69d2195e262e389696d9e383f3106894fe0b9c7d4cbc42fe0af6d1c2b6053b9b/world-test05_redux-06.png" /&#62;
&#60;img width="1680" height="1050" width_o="1680" height_o="1050" data-src="https://freight.cargo.site/t/original/i/567d26a1be7cc114fa792c5575d849196108af0de47876866ade554255a9203a/world-test10_redux-03.png" data-mid="241113931" border="0"  src="https://freight.cargo.site/w/1000/i/567d26a1be7cc114fa792c5575d849196108af0de47876866ade554255a9203a/world-test10_redux-03.png" /&#62;
&#60;img width="1680" height="1050" width_o="1680" height_o="1050" data-src="https://freight.cargo.site/t/original/i/5777efed38f109f3bae327f6756f576a9f52944c11db25b0a246d7b7251bb942/world-test12-03.png" data-mid="241113932" border="0"  src="https://freight.cargo.site/w/1000/i/5777efed38f109f3bae327f6756f576a9f52944c11db25b0a246d7b7251bb942/world-test12-03.png" /&#62;
above: some very early style screens

After being the only artist for about a year, production slowly scaled up and I ended up art directing a small art team of three 3D generalists. It was a very hands-on production; over the course of 6+ years I designed and modelled a wide variety of elements: ranging from characters, creatures, and alien architecture, to the otherworldly environments and gameplay elements. I also contributed with some animation work, drawing up storyboards, and developed the worldbuilding together with the game’s director, Jeppe Carlsen.

art research
	
	

&#60;img width="520" height="390" width_o="520" height_o="390" data-src="https://freight.cargo.site/t/original/i/19e6f44f9d8b3e000db358ed60ea40fa4e50097c4f5406f5fbb4d58938c0dadf/e204b7d2-1fcc-4e09-bdce-9fbd644f1c91-largeImage.jpg" data-mid="241019938" border="0"  src="https://freight.cargo.site/w/520/i/19e6f44f9d8b3e000db358ed60ea40fa4e50097c4f5406f5fbb4d58938c0dadf/e204b7d2-1fcc-4e09-bdce-9fbd644f1c91-largeImage.jpg" /&#62;
&#60;img width="736" height="669" width_o="736" height_o="669" data-src="https://freight.cargo.site/t/original/i/7566a8333d9407acb703bac25e6792b02bb74e8f8b02a1e0fca1bae541bb8737/Michael-Heizer.jpg" data-mid="241019945" border="0"  src="https://freight.cargo.site/w/736/i/7566a8333d9407acb703bac25e6792b02bb74e8f8b02a1e0fca1bae541bb8737/Michael-Heizer.jpg" /&#62;
&#60;img width="935" height="610" width_o="935" height_o="610" data-src="https://freight.cargo.site/t/original/i/e04a3878389ce4adc765e810d6c01acbba3893a109a792227b77e928343e3a4d/H.R.-Giger_s-Alien-Pyramid-Concept-Art.jpg" data-mid="241019939" border="0"  src="https://freight.cargo.site/w/935/i/e04a3878389ce4adc765e810d6c01acbba3893a109a792227b77e928343e3a4d/H.R.-Giger_s-Alien-Pyramid-Concept-Art.jpg" /&#62;
&#60;img width="850" height="529" width_o="850" height_o="529" data-src="https://freight.cargo.site/t/original/i/9adb1d9ad9298631332bacc6fdd1526289ab195260c92cf61744059542e18efd/tumblr_my62orlLUp1rg9i0ho2_1280.jpg" data-mid="241019949" border="0"  src="https://freight.cargo.site/w/850/i/9adb1d9ad9298631332bacc6fdd1526289ab195260c92cf61744059542e18efd/tumblr_my62orlLUp1rg9i0ho2_1280.jpg" /&#62;
&#60;img width="1000" height="1000" width_o="1000" height_o="1000" data-src="https://freight.cargo.site/t/original/i/445d9ff518298b6561be9b46c9262de45b16e619b87717537ad6f4f3ad4a57c5/94.png" data-mid="241019933" border="0"  src="https://freight.cargo.site/w/1000/i/445d9ff518298b6561be9b46c9262de45b16e619b87717537ad6f4f3ad4a57c5/94.png" /&#62;

The worlds-within-worlds gameplay concept easily lent itself to a sci-fi setting, but other than that I was free to explore the artistic direction. My initial research veered more towards brutalist architecture and recognizable scifi, but after reactions to the early protagonist design, the art direction pivoted towards an insect-inspired design language. That organic approach automatically lent itself to embrace my greatest influence: the biomechanical works of H. R. Giger, or as GamesRadar put it:“... it’s very H.R. Giger meets A Bug's Life”Another major inspiration was how colony insects build their nests from the surrounding material, like wood and mud. This became a core inspiration for Cocoon’s architecture; I wanted the buildings to look like they were grown from their environment, as if the landscape had been manipulated into becoming structure. I also took cues from natural and artificial encapsulated structures such as egg casings, and the spherical rooms of neutrino detectors. They perfectly matched the idea of the game’s world-within-worlds gameplay both visually as well as conceptually. As such, layered circular and spherical motifs can be seen throughout the game.


&#60;img width="1600" height="900" width_o="1600" height_o="900" data-src="https://freight.cargo.site/t/original/i/21e26da262cff2f6cc7b6cc1cf52de85a9b6e2214f0fdff208db92a318c67ec5/18y7igela0h88jpg.jpg" data-mid="241114222" border="0"  src="https://freight.cargo.site/w/1000/i/21e26da262cff2f6cc7b6cc1cf52de85a9b6e2214f0fdff208db92a318c67ec5/18y7igela0h88jpg.jpg" /&#62;
&#60;img width="800" height="533" width_o="800" height_o="533" data-src="https://freight.cargo.site/t/original/i/5de01bbe920993bd4de7f20abc8566d79a4dad8ad60b1f527389c812551b3bfa/Ingo_Arndt_087.jpg" data-mid="241019941" border="0"  src="https://freight.cargo.site/w/800/i/5de01bbe920993bd4de7f20abc8566d79a4dad8ad60b1f527389c812551b3bfa/Ingo_Arndt_087.jpg" /&#62;
&#60;img width="1020" height="400" width_o="1020" height_o="400" data-src="https://freight.cargo.site/t/original/i/45c03f4a0e8ab5b788031a59bceb12f1eda543dc49d8fabe04fa478737be83c9/wasp-nest-removalkopie.jpg" data-mid="241019951" border="0"  src="https://freight.cargo.site/w/1000/i/45c03f4a0e8ab5b788031a59bceb12f1eda543dc49d8fabe04fa478737be83c9/wasp-nest-removalkopie.jpg" /&#62;
&#60;img width="2011" height="2011" width_o="2011" height_o="2011" data-src="https://freight.cargo.site/t/original/i/cc760ffb6d01e24d07afd27bce5cb7372ce5736cdb2d3cd42645b3bdc5d958d1/original.jpg" data-mid="241019946" border="0"  src="https://freight.cargo.site/w/1000/i/cc760ffb6d01e24d07afd27bce5cb7372ce5736cdb2d3cd42645b3bdc5d958d1/original.jpg" /&#62;
&#60;img width="637" height="477" width_o="637" height_o="477" data-src="https://freight.cargo.site/t/original/i/682df433c6a829e198c72e87cbf291da35ed48f0e24ad71ee6f9562283d6c905/tumblr_oantkykeGK1sxm4gzo2_640.jpg" data-mid="241019950" border="0"  src="https://freight.cargo.site/w/637/i/682df433c6a829e198c72e87cbf291da35ed48f0e24ad71ee6f9562283d6c905/tumblr_oantkykeGK1sxm4gzo2_640.jpg" /&#62;
&#60;img width="1855" height="1391" width_o="1855" height_o="1391" data-src="https://freight.cargo.site/t/original/i/da7b6b0ab8a6732584ea591d022aaec42183567097adb17c44e683e507007654/87145409-57c472725f9b5855e5bab697.jpg" data-mid="241019935" border="0"  src="https://freight.cargo.site/w/1000/i/da7b6b0ab8a6732584ea591d022aaec42183567097adb17c44e683e507007654/87145409-57c472725f9b5855e5bab697.jpg" /&#62;
&#60;img width="1596" height="1280" width_o="1596" height_o="1280" data-src="https://freight.cargo.site/t/original/i/7fe8d19a8930e775382cd06cb439def63e1da783ef5bf641b102ca6ad9295b59/4061ba70ef1e712517c6b06f6e61e2b6.jpg" data-mid="241019934" border="0"  src="https://freight.cargo.site/w/1000/i/7fe8d19a8930e775382cd06cb439def63e1da783ef5bf641b102ca6ad9295b59/4061ba70ef1e712517c6b06f6e61e2b6.jpg" /&#62;
&#60;img width="640" height="427" width_o="640" height_o="427" data-src="https://freight.cargo.site/t/original/i/161d52102a8bbcfb63fbb12aaa23266664a3a3457752617452efdc67e09664fd/be28adfff47893c4519c1307dc6b8866_XL-640x427.jpg" data-mid="241019937" border="0"  src="https://freight.cargo.site/w/640/i/161d52102a8bbcfb63fbb12aaa23266664a3a3457752617452efdc67e09664fd/be28adfff47893c4519c1307dc6b8866_XL-640x427.jpg" /&#62;
&#60;img width="560" height="459" width_o="560" height_o="459" data-src="https://freight.cargo.site/t/original/i/a6255abf9acbe4b642d80620cded7289e63e36e4467aef7ce5e0705e6c5f26a2/3KBRHQURRQ1RLQCQ50BRM0CQ20FRIQQ0SQQ0XQTRIQVRLQVRFKURJKWRX0CQ60CQ60TRE0TRIQ1RIQ.jpg" data-mid="241019929" border="0"  src="https://freight.cargo.site/w/560/i/a6255abf9acbe4b642d80620cded7289e63e36e4467aef7ce5e0705e6c5f26a2/3KBRHQURRQ1RLQCQ50BRM0CQ20FRIQQ0SQQ0XQTRIQVRLQVRFKURJKWRX0CQ60CQ60TRE0TRIQ1RIQ.jpg" /&#62;

For our materials, I was drawn to the metallic lustre that insect carapaces and cocoons can have. It helps them stand out against the natural surroundings, and because of their metallic sheen, look like technology. So we applied golden and iridescent materials for specific elements in the game, to make them stand out, and also to add a quality of sophistication to the alien culture. After all: they’re so advanced, they can fold entire worlds into tiny orbs!
&#38;nbsp;

&#60;img width="1024" height="561" width_o="1024" height_o="561" data-src="https://freight.cargo.site/t/original/i/3d8b14d2a26d0e95251a5586b1f91c48a80f0610cf2206b479e2cb98474053e8/09d0bbd15e8465ad131776a56dd21a3e.jpg" data-mid="241019931" border="0"  src="https://freight.cargo.site/w/1000/i/3d8b14d2a26d0e95251a5586b1f91c48a80f0610cf2206b479e2cb98474053e8/09d0bbd15e8465ad131776a56dd21a3e.jpg" /&#62;
&#60;img width="2000" height="2000" width_o="2000" height_o="2000" data-src="https://freight.cargo.site/t/original/i/75f5f3743a2f2a4df4f51b173dcd677379bab8b4c4fd106b336b618dc1c43b2a/Iridescent-Bark-Mantis_crop-03.jpg" data-mid="241019942" border="0"  src="https://freight.cargo.site/w/1000/i/75f5f3743a2f2a4df4f51b173dcd677379bab8b4c4fd106b336b618dc1c43b2a/Iridescent-Bark-Mantis_crop-03.jpg" /&#62;
&#60;img width="1200" height="1200" width_o="1200" height_o="1200" data-src="https://freight.cargo.site/t/original/i/c38cfdd61519d7e624712dddc95da01ac9753c74e3c4faa7949dd6f2a1ae0e3a/jewel-beetle.jpg" data-mid="241019943" border="0"  src="https://freight.cargo.site/w/1000/i/c38cfdd61519d7e624712dddc95da01ac9753c74e3c4faa7949dd6f2a1ae0e3a/jewel-beetle.jpg" /&#62;



protagonist character design
	


	













For our protagonist, we liked the idea of him being born/created for the task of carrying orbs and traversing through worlds within worlds; there was a clear purpose to him. Early explorations leaned into the notion of him being a machine/robot. An important requirement was that his design should look functional and have visible clamps or grabbers to carry an orb with.

&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/916211f4e580e8038ef949d75bd62129806ee02b0864ba9e5d1cecd673c43f74/player-concepts_old.jpg" data-mid="251519569" border="0"  src="https://freight.cargo.site/w/1000/i/916211f4e580e8038ef949d75bd62129806ee02b0864ba9e5d1cecd673c43f74/player-concepts_old.jpg" /&#62;A design inspired by an astronaut’s suit was chosen for further development. I had given it a cape, to emphasize a sense of adventure. But with capes (and astronauts) being a bit overused, I decided to split the cape into two. It proved to be a pleasant enough design, and our playtesters commented on him looking like a bug.
This spurred further conversations about his design, that also tied into our ideas on the backstory of the game. We had been leaning into the idea that the game was about the (re-)assembly of a solarsystem, one planet at a time. This led to the idea that our protagonist wasn’t the only one of his kind performing this act; every solar system out there was being constructed as well.

&#60;img width="900" height="450" width_o="900" height_o="450" data-src="https://freight.cargo.site/t/original/i/181ed566243ee802e68768a382105f0efcc1d9fb5ce929f81dbe3b9e593f6c89/player_old.jpg" data-mid="251519600" border="0"  src="https://freight.cargo.site/w/900/i/181ed566243ee802e68768a382105f0efcc1d9fb5ce929f81dbe3b9e593f6c89/player_old.jpg" /&#62;
&#60;img width="1450" height="977" width_o="1450" height_o="977" data-src="https://freight.cargo.site/t/original/i/10e240e2d1dec74ce2aa0195c036306fc92eda4d98964b122ae92d8d8055b258/player_new.jpg" data-mid="251519599" border="0"  src="https://freight.cargo.site/w/1000/i/10e240e2d1dec74ce2aa0195c036306fc92eda4d98964b122ae92d8d8055b258/player_new.jpg" /&#62;

Inspired by my research into colony insects, and the already insect-like appearance of our main character, these conceptual threads helped solidify a more insect-inspired design language for both the protagonist as well as the rest of the game. 
&#38;nbsp;


environment &#38;amp; achitectural design
	
	

&#60;img width="800" height="533" width_o="800" height_o="533" data-src="https://freight.cargo.site/t/original/i/5de01bbe920993bd4de7f20abc8566d79a4dad8ad60b1f527389c812551b3bfa/Ingo_Arndt_087.jpg" data-mid="241019941" border="0"  src="https://freight.cargo.site/w/800/i/5de01bbe920993bd4de7f20abc8566d79a4dad8ad60b1f527389c812551b3bfa/Ingo_Arndt_087.jpg" /&#62;
&#60;img width="1500" height="1000" width_o="1500" height_o="1000" data-src="https://freight.cargo.site/t/original/i/54de3c5d5c095021f74d9bd9d88d2d287e33216227b729cacefed18b03ec41ea/magnetic-termite-mounds.jpg" data-mid="241019944" border="0"  src="https://freight.cargo.site/w/1000/i/54de3c5d5c095021f74d9bd9d88d2d287e33216227b729cacefed18b03ec41ea/magnetic-termite-mounds.jpg" /&#62;
&#60;img width="1440" height="900" width_o="1440" height_o="900" data-src="https://freight.cargo.site/t/original/i/cf0c36cf6d70e3df412e831fc2b2d5e03f14edc911d26cfc5fc1823119122ee0/sketchboard09.jpg" data-mid="241019968" border="0"  src="https://freight.cargo.site/w/1000/i/cf0c36cf6d70e3df412e831fc2b2d5e03f14edc911d26cfc5fc1823119122ee0/sketchboard09.jpg" /&#62;
&#60;img width="736" height="669" width_o="736" height_o="669" data-src="https://freight.cargo.site/t/original/i/7566a8333d9407acb703bac25e6792b02bb74e8f8b02a1e0fca1bae541bb8737/Michael-Heizer.jpg" data-mid="241019945" border="0"  src="https://freight.cargo.site/w/736/i/7566a8333d9407acb703bac25e6792b02bb74e8f8b02a1e0fca1bae541bb8737/Michael-Heizer.jpg" /&#62;

For the architecture I took inspiration from insect nests and monumental land art, to convey an ancient and advance civilization with the power to shape entire landscapes and worlds to their liking. Circular patterns feature throughout many designs in the game and help express a very organic and alien architectural language.

&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/70f4180963b4da58b8512f88bdf5588c7423d67cdccadfc6709f31eb5bc2ce8b/8-12-2024-12_59_09-PM.jpg" data-mid="241019964" border="0"  src="https://freight.cargo.site/w/1000/i/70f4180963b4da58b8512f88bdf5588c7423d67cdccadfc6709f31eb5bc2ce8b/8-12-2024-12_59_09-PM.jpg" /&#62;
&#60;img width="1680" height="1050" width_o="1680" height_o="1050" data-src="https://freight.cargo.site/t/original/i/890f08fc967e49997df70310b074cd64df9bfd87f28109bf2d779763456712f6/main-hub_02.png" data-mid="241019962" border="0"  src="https://freight.cargo.site/w/1000/i/890f08fc967e49997df70310b074cd64df9bfd87f28109bf2d779763456712f6/main-hub_02.png" /&#62;

As the game often has the player warp from one location to another, each location had to be instantly recognizable from the previous one. To this end, each world was expressed in a distinct color palette and biome: a grey industrial world, a red dusty rocky world, a lush green marsh, an organic purple skin-like landscape, and a cosmically strange dark mineralscape. While each world’s style derives from very different inspirational sources, by applying the circle designs in all of them, we were able create an eerie consistency, hinting at how the same alien culture has shaped all of these different locales.

&#60;img width="558" height="973" width_o="558" height_o="973" data-src="https://freight.cargo.site/t/original/i/2d97b56a7105bc38171fbe785cd2531d8e58e9de54ac4633354e41f58759e761/2023-01-30-13.22.06.png" data-mid="241019977" border="0"  src="https://freight.cargo.site/w/558/i/2d97b56a7105bc38171fbe785cd2531d8e58e9de54ac4633354e41f58759e761/2023-01-30-13.22.06.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/1021749a9f28088b34dc718ce13330e083bdaee81d0748c79059357179de878a/10-11-2023-4_15_40-PM.png" data-mid="241019967" border="0"  src="https://freight.cargo.site/w/1000/i/1021749a9f28088b34dc718ce13330e083bdaee81d0748c79059357179de878a/10-11-2023-4_15_40-PM.png" /&#62;
&#60;img width="1778" height="1021" width_o="1778" height_o="1021" data-src="https://freight.cargo.site/t/original/i/e2f0d1a1a2843692012414772d9ae3a40ca40dacb266218d8b9aa3a5a942138e/2023-01-27-17.27.22.png" data-mid="241019976" border="0"  src="https://freight.cargo.site/w/1000/i/e2f0d1a1a2843692012414772d9ae3a40ca40dacb266218d8b9aa3a5a942138e/2023-01-27-17.27.22.png" /&#62;
&#60;img width="956" height="1444" width_o="956" height_o="1444" data-src="https://freight.cargo.site/t/original/i/66e9eab0a9ac50142363610198a81b5abed790062970f58fa896ed70240b4278/2023-01-30-11.52.26.png" data-mid="241019975" border="0"  src="https://freight.cargo.site/w/956/i/66e9eab0a9ac50142363610198a81b5abed790062970f58fa896ed70240b4278/2023-01-30-11.52.26.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/607900285e449ff25e76b72c4e0d4c8ba81a3b589bd72b0a3caa7f1379ae2afd/10-11-2023-4_22_05-PM.png" data-mid="241019966" border="0"  src="https://freight.cargo.site/w/1000/i/607900285e449ff25e76b72c4e0d4c8ba81a3b589bd72b0a3caa7f1379ae2afd/10-11-2023-4_22_05-PM.png" /&#62;

&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/0b2201290a5e32bc1063cfa64e057348f413c5404f0a20900dc33f0934d162cc/3OMPFlightSeq_04_Fields-04.png" data-mid="241019990" border="0"  src="https://freight.cargo.site/w/1000/i/0b2201290a5e32bc1063cfa64e057348f413c5404f0a20900dc33f0934d162cc/3OMPFlightSeq_04_Fields-04.png" /&#62;
&#60;img width="1838" height="1045" width_o="1838" height_o="1045" data-src="https://freight.cargo.site/t/original/i/9e98c477992dd4ceea54cb69aabe57b4d8a31fb02eb890c4957495d385b2c8e1/pods.PNG" data-mid="241019988" border="0"  src="https://freight.cargo.site/w/1000/i/9e98c477992dd4ceea54cb69aabe57b4d8a31fb02eb890c4957495d385b2c8e1/pods.PNG" /&#62;
&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/549b6988b83c8c66a0e41867bda4758d59ab14dc4ab607005857d064cd3880c2/Bullet_Planet_v2-01.png" data-mid="241019991" border="0"  src="https://freight.cargo.site/w/1000/i/549b6988b83c8c66a0e41867bda4758d59ab14dc4ab607005857d064cd3880c2/Bullet_Planet_v2-01.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/384aedd768f5ec25c6399d95dcdda3795917846d19503e77da34ebb646771dac/3-2-2023-12_04_13-PM.png" data-mid="241019989" border="0"  src="https://freight.cargo.site/w/1000/i/384aedd768f5ec25c6399d95dcdda3795917846d19503e77da34ebb646771dac/3-2-2023-12_04_13-PM.png" /&#62;

&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/63709078db609af94ae8412ee601b2c5a6cb93ca7a3a1e58438efac6162bf273/bullet-lift_01-11.png" data-mid="241019993" border="0"  src="https://freight.cargo.site/w/1000/i/63709078db609af94ae8412ee601b2c5a6cb93ca7a3a1e58438efac6162bf273/bullet-lift_01-11.png" /&#62;
&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/98c95ae7629131715cc5547d3a87755ac70dce0a0f09a112ff8ac53b105f09d4/bullet-lift_01-09.png" data-mid="241019994" border="0"  src="https://freight.cargo.site/w/1000/i/98c95ae7629131715cc5547d3a87755ac70dce0a0f09a112ff8ac53b105f09d4/bullet-lift_01-09.png" /&#62;




creature design
	
	

&#60;img width="2916" height="2063" width_o="2916" height_o="2063" data-src="https://freight.cargo.site/t/original/i/899f579a5a44de1c584f9659752f6d59e84a5a9cb2887e2e2746fbe8fbcc9033/2023-03-27-16.40.54.png" data-mid="241019969" border="0"  src="https://freight.cargo.site/w/1000/i/899f579a5a44de1c584f9659752f6d59e84a5a9cb2887e2e2746fbe8fbcc9033/2023-03-27-16.40.54.png" /&#62;
&#60;img width="1400" height="1121" width_o="1400" height_o="1121" data-src="https://freight.cargo.site/t/original/i/99881df623f6fa2de73b50f0491daa52ff4cd5defde99c3f36a119567a1da8d3/solar-system-players-2.png" data-mid="241019970" border="0"  src="https://freight.cargo.site/w/1000/i/99881df623f6fa2de73b50f0491daa52ff4cd5defde99c3f36a119567a1da8d3/solar-system-players-2.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/99e66d1b2fdbf6a4dc8321f504262cf7327eb2f3a584c1c5af106f3e66f86010/secret-ancestor_buterfly.png" data-mid="241019973" border="0"  src="https://freight.cargo.site/w/1000/i/99e66d1b2fdbf6a4dc8321f504262cf7327eb2f3a584c1c5af106f3e66f86010/secret-ancestor_buterfly.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/072045d2aec3c3a542cc84ebc743bb747888a6cf2b8e9e9e70f628edc0c5f718/secret-ancestor_ball-belly.png" data-mid="241019972" border="0"  src="https://freight.cargo.site/w/1000/i/072045d2aec3c3a542cc84ebc743bb747888a6cf2b8e9e9e70f628edc0c5f718/secret-ancestor_ball-belly.png" /&#62;
&#60;img width="1400" height="776" width_o="1400" height_o="776" data-src="https://freight.cargo.site/t/original/i/c77d4097b4e8f1dfe561060577cb0e03349bc851c3286e473c6c5472092a9d79/solar-system-players.png" data-mid="241019971" border="0"  src="https://freight.cargo.site/w/1000/i/c77d4097b4e8f1dfe561060577cb0e03349bc851c3286e473c6c5472092a9d79/solar-system-players.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/676632d969942602d1b6543f8f719ca144e9f8202060597107d52f6a6422aaaf/secret-ancestor_sail.png" data-mid="241019974" border="0"  src="https://freight.cargo.site/w/1000/i/676632d969942602d1b6543f8f719ca144e9f8202060597107d52f6a6422aaaf/secret-ancestor_sail.png" /&#62;

Along his journey, our protagonist encounters several living mechanisms, creatures, as well as boss fights. I was lucky to have the time to design and model all of the creatures in the game. Their designs are a mix of arthropod  and marine invertebrate anatomy, combined in a biomechanical fashion. The talent of the animators, audio designers and programmers further helped bring these creatures to life and populate the worlds of Cocoon.

&#60;img width="2355" height="3449" width_o="2355" height_o="3449" data-src="https://freight.cargo.site/t/original/i/ceaaf6205f44fad8ee67bbac2e93ecd074ef230e22714e0433fb49399f281c16/ancestor-statues.png" data-mid="241019978" border="0"  src="https://freight.cargo.site/w/1000/i/ceaaf6205f44fad8ee67bbac2e93ecd074ef230e22714e0433fb49399f281c16/ancestor-statues.png" /&#62;
&#60;img width="343" height="584" width_o="343" height_o="584" data-src="https://freight.cargo.site/t/original/i/73ce11204c0f9600a67f1976610f7191b98cbc85d39feb18cd74f0178b3d9157/boss-sketch.png" data-mid="241019980" border="0"  src="https://freight.cargo.site/w/343/i/73ce11204c0f9600a67f1976610f7191b98cbc85d39feb18cd74f0178b3d9157/boss-sketch.png" /&#62;
&#60;img width="2028" height="810" width_o="2028" height_o="810" data-src="https://freight.cargo.site/t/original/i/aab60a14c9616ad571964cb5b886ad5dd83f6446da4bbc9766b9c9dc038386ed/SecretStatues-01-06-crop.png" data-mid="241019979" border="0"  src="https://freight.cargo.site/w/1000/i/aab60a14c9616ad571964cb5b886ad5dd83f6446da4bbc9766b9c9dc038386ed/SecretStatues-01-06-crop.png" /&#62;
Through the many designs I was able to convey more of the alien culture. Though very unhuman, I didn’t want them to look disgusting. After all, a culture that can fold entire solarsystems into orbs must be advanced beyond imagination. They and their culture might look alien, but also had to look graceful. To achieve this, I often considered them akin to angels, and many have large wing-like structures, or wide curved spines and antennae that evoke halos. Considered use of iridescence and shiny metallic parts help give a sense of sophistication.&#38;nbsp;


&#60;img width="3240" height="2290" width_o="3240" height_o="2290" data-src="https://freight.cargo.site/t/original/i/4c7bd8389440f6af3285be707231cf2467bab5a944e42bb8acbe39e1f345e750/2018-07-06-1.png" data-mid="241019983" border="0"  src="https://freight.cargo.site/w/1000/i/4c7bd8389440f6af3285be707231cf2467bab5a944e42bb8acbe39e1f345e750/2018-07-06-1.png" /&#62;
&#60;img width="2000" height="1427" width_o="2000" height_o="1427" data-src="https://freight.cargo.site/t/original/i/c5a403fcad62b782a41bac1e06823206db8253dcb8efce003faace07fa810ad7/T-boss_2.png" data-mid="241019981" border="0"  src="https://freight.cargo.site/w/1000/i/c5a403fcad62b782a41bac1e06823206db8253dcb8efce003faace07fa810ad7/T-boss_2.png" /&#62;
&#60;img width="2152" height="1984" width_o="2152" height_o="1984" data-src="https://freight.cargo.site/t/original/i/0cb2279416e8ce47b09e2d98631ef88787be064f861ca8f06063174458372e3c/TransversiumBoss_01_03.png" data-mid="241019985" border="0"  src="https://freight.cargo.site/w/1000/i/0cb2279416e8ce47b09e2d98631ef88787be064f861ca8f06063174458372e3c/TransversiumBoss_01_03.png" /&#62;
&#60;img width="2436" height="2364" width_o="2436" height_o="2364" data-src="https://freight.cargo.site/t/original/i/3e241ac9a5f19a774a9ac3dce30dd50480c6d18e27d5bbeaffd272cbbae8a5f8/sky-squid.jpg" data-mid="241019982" border="0"  src="https://freight.cargo.site/w/1000/i/3e241ac9a5f19a774a9ac3dce30dd50480c6d18e27d5bbeaffd272cbbae8a5f8/sky-squid.jpg" /&#62;

&#60;img width="4500" height="1200" width_o="4500" height_o="1200" data-src="https://freight.cargo.site/t/original/i/11afa2880d31d65a53c0a700ab9746a01406649aa66876dc10641e817fd879bb/hall-of-ancestors_statues.png" data-mid="241019984" border="0"  src="https://freight.cargo.site/w/1000/i/11afa2880d31d65a53c0a700ab9746a01406649aa66876dc10641e817fd879bb/hall-of-ancestors_statues.png" /&#62;
&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/fdfe7e76847be86671f989ea4c5f422fd835dbbd68b01f0457ea738459671f78/BulletBoss_03-01.png" data-mid="241019995" border="0"  src="https://freight.cargo.site/w/1000/i/fdfe7e76847be86671f989ea4c5f422fd835dbbd68b01f0457ea738459671f78/BulletBoss_03-01.png" /&#62;
&#60;img width="720" height="720" width_o="720" height_o="720" data-src="https://freight.cargo.site/t/original/i/bc6bfce04a3033d735f25fee23249516d8b4ad18e670bf0a6d45902610d84a7c/BulletBoss_02-10.png" data-mid="241019996" border="0"  src="https://freight.cargo.site/w/720/i/bc6bfce04a3033d735f25fee23249516d8b4ad18e670bf0a6d45902610d84a7c/BulletBoss_02-10.png" /&#62;


post-release
	
	
The game was published by Annapurna Interactive in September ’23 to critical acclaim and has since garnered many nominations, including Best Visual Art at the GDC Awards 2024, Artistic Achievement at the BAFTA Game Awards 2024 and won, amongst others, the Danish Spilprisen 2024 Award for Best Visuals and was named Eurogamer’s Game of the Year.I’ve spoken extensively about my process and involvement with the game at schools, on podcasts, and at industry events, like Nordic Games in Sweden, Aalto University in Finland for their GamesNow! sessions, and on Gamereactor’s Spilstrøm. 
Together with Lost in Cult we’ve been working on an art book that will be released in 2026. It will be packed interviews with the team, and hundreds of sketches and behind-the-scenes material.





(all images on this page copyright © 2025 Geometric Interactive)
</description>
		
	</item>
		
		
	<item>
		<title>Cocoon – Key Art</title>
				
		<link>https://zerbamine.nl/Cocoon-Key-Art</link>

		<pubDate>Wed, 26 Nov 2025 08:14:56 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Cocoon-Key-Art</guid>

		<description>
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/5ad1e2f1f795b13878c30127e4006f940ca9ed887e49e16b7fe3eb140441adab/Traversing_1440w.jpg" data-mid="241101845" border="0"  src="https://freight.cargo.site/w/1000/i/5ad1e2f1f795b13878c30127e4006f940ca9ed887e49e16b7fe3eb140441adab/Traversing_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/718747cd006172635d32d36ca81a1feb682ece81cef58d041ccd94f50c42c4fa/F1fW5GGWYAIERjI_1440w.jpg" data-mid="241101823" border="0"  src="https://freight.cargo.site/w/1000/i/718747cd006172635d32d36ca81a1feb682ece81cef58d041ccd94f50c42c4fa/F1fW5GGWYAIERjI_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/cecdaab88f31aa0067aff312ac94edc345430b18a47e8ebfeee5f500385309fe/One-In-A-Million_1440w.jpg" data-mid="241101831" border="0"  src="https://freight.cargo.site/w/1000/i/cecdaab88f31aa0067aff312ac94edc345430b18a47e8ebfeee5f500385309fe/One-In-A-Million_1440w.jpg" /&#62;
&#60;img width="2304" height="1440" width_o="2304" height_o="1440" data-src="https://freight.cargo.site/t/original/i/2eb1f48e2477f482d67b4868f50424913e72202980c6059f8f4aadb0411ea7e1/Chasing-Critters_1440w.jpg" data-mid="241101926" border="0"  src="https://freight.cargo.site/w/1000/i/2eb1f48e2477f482d67b4868f50424913e72202980c6059f8f4aadb0411ea7e1/Chasing-Critters_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/0057fc78aebc462128c147406c713b8ccffff1d66882f99ac3d2576d7acc4d8e/Guards-in-the-Mist_1440w.jpg" data-mid="241101927" border="0"  src="https://freight.cargo.site/w/1000/i/0057fc78aebc462128c147406c713b8ccffff1d66882f99ac3d2576d7acc4d8e/Guards-in-the-Mist_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/315c4d6a6b7b14732f24a14efcd69e4df873dd684b8c41cd582ece6ec44e043a/Hall-of-Ancestors_1440w.jpg" data-mid="241101830" border="0"  src="https://freight.cargo.site/w/1000/i/315c4d6a6b7b14732f24a14efcd69e4df873dd684b8c41cd582ece6ec44e043a/Hall-of-Ancestors_1440w.jpg" /&#62;


Cocoon key art

	Illustrations for the game Cocoon.
Developed at Geometric Interactive
	With these pieces of key moments in Cocoon I wanted to set an otherworldly tone, and evoke a sense of adventure and mystery. Later, when our boss battles became a prominent feature, I created a piece of promo art for each of them, to channel their personalities and moods specific to their encounters.


&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/cbc751a7cfb4a0186a938ac088206f6a1834665899a1c0cf7f9f8b28a6e1d48a/F2DwnyyWAAYprLc_1440w.jpg" data-mid="241101824" border="0"  src="https://freight.cargo.site/w/1000/i/cbc751a7cfb4a0186a938ac088206f6a1834665899a1c0cf7f9f8b28a6e1d48a/F2DwnyyWAAYprLc_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/ee04fc60a1b2e693f3324e68abb2e467f5fc8e6dea4853212f05b2df15063f2f/F8UMQ5UWQAAJcPx_1440w.jpg" data-mid="241101827" border="0"  src="https://freight.cargo.site/w/1000/i/ee04fc60a1b2e693f3324e68abb2e467f5fc8e6dea4853212f05b2df15063f2f/F8UMQ5UWQAAJcPx_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/d539b19e1915fde95e1cb2c614ddb9394ce84f8e7992a97e6f121e6e4135b04f/F_2dRUQXQAAtLbx_1440w.jpg" data-mid="241101822" border="0"  src="https://freight.cargo.site/w/1000/i/d539b19e1915fde95e1cb2c614ddb9394ce84f8e7992a97e6f121e6e4135b04f/F_2dRUQXQAAtLbx_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/3b361b5f67f126a4fc2af667861a84124b940909fbcd7837a8f9f3b62116b6c9/F8LcI4WWgAA7N3f_1440w.jpg" data-mid="241101826" border="0"  src="https://freight.cargo.site/w/1000/i/3b361b5f67f126a4fc2af667861a84124b940909fbcd7837a8f9f3b62116b6c9/F8LcI4WWgAA7N3f_1440w.jpg" /&#62;
&#60;img width="2560" height="1440" width_o="2560" height_o="1440" data-src="https://freight.cargo.site/t/original/i/268b884dd35d4116cc9d7e83473689be54d1a26db776d0adb978d861adaf7e77/Boss-Confrontation_SunBoss_1440w.jpg" data-mid="241101821" border="0"  src="https://freight.cargo.site/w/1000/i/268b884dd35d4116cc9d7e83473689be54d1a26db776d0adb978d861adaf7e77/Boss-Confrontation_SunBoss_1440w.jpg" /&#62;







(all images on this page copyright © 2025 Geometric Interactive)
</description>
		
	</item>
		
		
	<item>
		<title>Cocoon – Physical Releases</title>
				
		<link>https://zerbamine.nl/Cocoon-Physical-Releases</link>

		<pubDate>Mon, 24 Nov 2025 08:39:08 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Cocoon-Physical-Releases</guid>

		<description>&#60;img width="1440" height="810" width_o="1440" height_o="810" data-src="https://freight.cargo.site/t/original/i/17583d09c9306fd2a245eccb5b22524ce76147c98b3610e5ff4438a49cc73563/Cocoon_MarketingAsset.jpg" data-mid="241026073" border="0" alt="img by iam8bit" data-caption="img by iam8bit" src="https://freight.cargo.site/w/1000/i/17583d09c9306fd2a245eccb5b22524ce76147c98b3610e5ff4438a49cc73563/Cocoon_MarketingAsset.jpg" /&#62;

Cocoon vinyl soundtrack
	Illustration and graphic design, together with iam8bit.
Developed at Geometric Interactive
	&#60;img width="1984" height="1678" width_o="1984" height_o="1678" data-src="https://freight.cargo.site/t/original/i/eb2ef55f8bacb4cf1599eb9714778ff86018474574cf3091085459ae1f6c114d/iam8bit-release_vinyl-crop.png" data-mid="241020004" border="0" alt="img by iam8bit" data-caption="img by iam8bit" src="https://freight.cargo.site/w/1000/i/eb2ef55f8bacb4cf1599eb9714778ff86018474574cf3091085459ae1f6c114d/iam8bit-release_vinyl-crop.png" /&#62;

&#60;img width="2644" height="1546" width_o="2644" height_o="1546" data-src="https://freight.cargo.site/t/original/i/c69b943d41b59ede120ff31ec30130ca0e6659e718a6b56ae8818229819ac474/vinyl-slipcase.png" data-mid="241020002" border="0"  src="https://freight.cargo.site/w/1000/i/c69b943d41b59ede120ff31ec30130ca0e6659e718a6b56ae8818229819ac474/vinyl-slipcase.png" /&#62;
&#60;img width="1280" height="1280" width_o="1280" height_o="1280" data-src="https://freight.cargo.site/t/original/i/19f0eff7527c8faedbe7c7dc68b6ce7952357eca5b391e747a4570eca1f0ce57/LP-concept_2.png" data-mid="241020003" border="0"  src="https://freight.cargo.site/w/1000/i/19f0eff7527c8faedbe7c7dc68b6ce7952357eca5b391e747a4570eca1f0ce57/LP-concept_2.png" /&#62;


iam8bit developed and produced Cocoon’s physical releases for the US and EU, which included a special edition box with a laser engraved glass orb, and a vinyl of Jakob Schmid’s Cocoon soundtrack.
I designed the record sleeve based on unused concept art from the game. In an early proposal the vinyl incorporated the different key colors of the worlds of Cocoon, but we ended up with going for a standard black, for better audio quality. The inner sleeve art work was composed of new renders in-game models and layered with custom vector art work. 




Japanese special edition release

	Illustration and graphic design, together with SuperDeluxeGames.Developed at Geometric Interactive


	
&#60;img width="2385" height="1440" width_o="2385" height_o="1440" data-src="https://freight.cargo.site/t/original/i/9d7088d382b01de770c2dcdc6d1c9d52d1778499436236d27c94e1c192897ab0/SDX-package-preview_crop.jpg" data-mid="241020006" border="0"  src="https://freight.cargo.site/w/1000/i/9d7088d382b01de770c2dcdc6d1c9d52d1778499436236d27c94e1c192897ab0/SDX-package-preview_crop.jpg" /&#62;
For the Japanese market we teamed up with SuperDeluxe Games, known for their exclusive releases, that are always filled to the brim with extra goodies for the fans. In this case: stickers, a poster, a mini-zine with interviews, and the soundtrack on CD.

special edition box design
An early proposal featured four different releases, for which each box would be wrapped in a special sheet design representing one of the worlds and bosses of Cocoon, and printed in that world’s key color. In the end, we opted for just one sheet design. The artwork for the box and sheet required new custom artwork, further exploring the lore of Cocoon.


&#60;img width="3366" height="2008" width_o="3366" height_o="2008" data-src="https://freight.cargo.site/t/original/i/03197558d3655c76575c2ddd2252bfa1878352ba491d6faeedb87aa9d51003d3/cover-mockup2_04.jpg" data-mid="241020007" border="0"  src="https://freight.cargo.site/w/1000/i/03197558d3655c76575c2ddd2252bfa1878352ba491d6faeedb87aa9d51003d3/cover-mockup2_04.jpg" /&#62;
&#60;img width="1383" height="1536" width_o="1383" height_o="1536" data-src="https://freight.cargo.site/t/original/i/7704b7e31aaba7621caee00119df37729f0f67c2ce85271381055b2a1215b3f4/ccn_mockup_sleevecase_obi_nashi.png" data-mid="241020010" border="0"  src="https://freight.cargo.site/w/1000/i/7704b7e31aaba7621caee00119df37729f0f67c2ce85271381055b2a1215b3f4/ccn_mockup_sleevecase_obi_nashi.png" /&#62;

cd soundtrack sleeve
Instead of a vinyl record, this special edition would be shipped with the soundtrack on a CD, in a new custom jacket. The graphic design of the vinyl record was adjusted for the new smaller format, and new illustrations were created for the inside of the sleeve and the CD label, to make it very distinct from the vinyl release.


&#60;img width="3393" height="1440" width_o="3393" height_o="1440" data-src="https://freight.cargo.site/t/original/i/f8f1d371cec5dc78c69f0699c3e506de341ec59555f2c8582de5daadb76f7c3c/SDX_CE_OSTInside_s.jpg" data-mid="241020013" border="0"  src="https://freight.cargo.site/w/1000/i/f8f1d371cec5dc78c69f0699c3e506de341ec59555f2c8582de5daadb76f7c3c/SDX_CE_OSTInside_s.jpg" /&#62;
&#60;img width="1383" height="1536" width_o="1383" height_o="1536" data-src="https://freight.cargo.site/t/original/i/2f14e96ecbf3c99759126b7b50e5fe155d43e21b214727ac5a48e071d70f73ee/ccn_mockup_ost.png" data-mid="241020008" border="0"  src="https://freight.cargo.site/w/1000/i/2f14e96ecbf3c99759126b7b50e5fe155d43e21b214727ac5a48e071d70f73ee/ccn_mockup_ost.png" /&#62;







(all images on this page copyright © 2025 Geometric Interactive, marketing renders by iam8bit and SuperDeluxeGames)
</description>
		
	</item>
		
		
	<item>
		<title>Sandcastles</title>
				
		<link>https://zerbamine.nl/Sandcastles</link>

		<pubDate>Mon, 24 Nov 2025 08:39:09 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Sandcastles</guid>

		<description>
&#60;img width="2000" height="1250" width_o="2000" height_o="1250" data-src="https://freight.cargo.site/t/original/i/c3fb30b9174017633be4a091a8745e8e03e557e22c5d32654ec2628593668cfa/sandcastles-key_low.png" data-mid="241020018" border="0"  src="https://freight.cargo.site/w/1000/i/c3fb30b9174017633be4a091a8745e8e03e557e22c5d32654ec2628593668cfa/sandcastles-key_low.png" /&#62;
&#60;img width="2000" height="1250" width_o="2000" height_o="1250" data-src="https://freight.cargo.site/t/original/i/7de4ff748257d1616da50f31422266350244c5ca29c73581cd24a3ad21f103dd/sandcastles-key_overview.png" data-mid="241020019" border="0"  src="https://freight.cargo.site/w/1000/i/7de4ff748257d1616da50f31422266350244c5ca29c73581cd24a3ad21f103dd/sandcastles-key_overview.png" /&#62;


Sandcastles
	
Art research and key art for a VR strategy game.
client:&#38;nbsp;Arcturus
	
backgroundSandcastles was to be a multiplayer strategy VR game, set in a world made of clay. Each player would control a faction of ‘deedles’, little clay creatures that have the ability to swap out bodyparts. I was approached to create two pieces of key art that would reflect the designs of the characters and the world they inhabit.

material research
For the materials I took cues from contemporary ceramics, pottery, modern architecture, 3D printing, and mud buildings. Clay having such a rough surface, I was looking to add in glossy elements to help bring out details and make for a more refined finish. Ceramicists employ different glazing techniques to achieve the same effect, and similar material approaches can be seen the beautiful finishes of East-Asian tea pots. &#38;nbsp;

&#60;img width="2657" height="1227" width_o="2657" height_o="1227" data-src="https://freight.cargo.site/t/original/i/9150d84cc4443adf31b6424cf2030f27a175d4c5b7b654178c85366a14191333/scan_632-kopie.PNG" data-mid="241020029" border="0"  src="https://freight.cargo.site/w/1000/i/9150d84cc4443adf31b6424cf2030f27a175d4c5b7b654178c85366a14191333/scan_632-kopie.PNG" /&#62;
&#60;img width="500" height="675" width_o="500" height_o="675" data-src="https://freight.cargo.site/t/original/i/ac1f1c38008aba18c39175cd1af7544a915d059c8c8c07146364f673b5b8dad5/74396df3020d00f17b755ca7d2213e3f.jpg" data-mid="241020042" border="0"  src="https://freight.cargo.site/w/500/i/ac1f1c38008aba18c39175cd1af7544a915d059c8c8c07146364f673b5b8dad5/74396df3020d00f17b755ca7d2213e3f.jpg" /&#62;
&#60;img width="1600" height="1200" width_o="1600" height_o="1200" data-src="https://freight.cargo.site/t/original/i/c66cd76a0292e38cda3c29451505ef62a91b6518a9e39e975a44cfddcb8531be/c75d1ed38dc38ce236065becf7a1e8b4.jpg" data-mid="241020039" border="0"  src="https://freight.cargo.site/w/1000/i/c66cd76a0292e38cda3c29451505ef62a91b6518a9e39e975a44cfddcb8531be/c75d1ed38dc38ce236065becf7a1e8b4.jpg" /&#62;
&#60;img width="484" height="288" width_o="484" height_o="288" data-src="https://freight.cargo.site/t/original/i/233241f2e1af76805187f966701114655157f609db322afceded4627fb99668f/b0b5f84897fec95fa57d26cc03f24550.jpg" data-mid="241020044" border="0"  src="https://freight.cargo.site/w/484/i/233241f2e1af76805187f966701114655157f609db322afceded4627fb99668f/b0b5f84897fec95fa57d26cc03f24550.jpg" /&#62;


character designThe clay figurines were to be composed of interchangeable components, so that they could be reconfigured with new heads and arms and even weapons. For their bodies I picked a humble terracotta, to make them look friendly and approachable. Metallic and glazed parts were used to create nice material contrasts, and signify armor-like pieces and other cosmetic details. Because circuit breakers can use ceramic components, I felt that combining metals with ceramics would not feel too out of place.&#38;nbsp;&#38;nbsp;


&#60;img width="2500" height="1227" width_o="2500" height_o="1227" data-src="https://freight.cargo.site/t/original/i/881e81a98473f9f54afe643ea49353be099639f9754c6a9a09f4bb55c7ebf04b/scan_616.png" data-mid="241020026" border="0"  src="https://freight.cargo.site/w/1000/i/881e81a98473f9f54afe643ea49353be099639f9754c6a9a09f4bb55c7ebf04b/scan_616.png" /&#62;
&#60;img width="1731" height="1227" width_o="1731" height_o="1227" data-src="https://freight.cargo.site/t/original/i/7bd66abe9075ebd461a8961f0996984b272119bc15cbb503baf0f19892e0ca33/scan_619.PNG" data-mid="241020027" border="0"  src="https://freight.cargo.site/w/1000/i/7bd66abe9075ebd461a8961f0996984b272119bc15cbb503baf0f19892e0ca33/scan_619.PNG" /&#62;
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&#60;img width="1200" height="348" width_o="1200" height_o="348" data-src="https://freight.cargo.site/t/original/i/cd5bec1f2c29f1f249cb27850de403397273d2889036e50e7903b383c0a6ea95/deedle-sketches01-04.png" data-mid="241020022" border="0"  src="https://freight.cargo.site/w/1000/i/cd5bec1f2c29f1f249cb27850de403397273d2889036e50e7903b383c0a6ea95/deedle-sketches01-04.png" /&#62;
&#60;img width="600" height="450" width_o="600" height_o="450" data-src="https://freight.cargo.site/t/original/i/adcecd9d328a711ebc481c3564df4836470dfa86f321bf0cc4f83db16114cb7d/200754.jpg" data-mid="241020043" border="0"  src="https://freight.cargo.site/w/600/i/adcecd9d328a711ebc481c3564df4836470dfa86f321bf0cc4f83db16114cb7d/200754.jpg" /&#62;
&#60;img width="3012" height="768" width_o="3012" height_o="768" data-src="https://freight.cargo.site/t/original/i/d45ff2b86bd1b5ed18fa80dc8d801fe5c9a65c61a94fe0962575292db61816c5/deedle-sketches02-02.png" data-mid="241020023" border="0"  src="https://freight.cargo.site/w/1000/i/d45ff2b86bd1b5ed18fa80dc8d801fe5c9a65c61a94fe0962575292db61816c5/deedle-sketches02-02.png" /&#62;
&#60;img width="501" height="768" width_o="501" height_o="768" data-src="https://freight.cargo.site/t/original/i/f5bf588eda83d904ca76cc4d9a8c94cff5d83454414561f57e24f2ea5d682232/deedle-sketches02-03.png" data-mid="241020024" border="0"  src="https://freight.cargo.site/w/501/i/f5bf588eda83d904ca76cc4d9a8c94cff5d83454414561f57e24f2ea5d682232/deedle-sketches02-03.png" /&#62;
&#60;img width="600" height="600" width_o="600" height_o="600" data-src="https://freight.cargo.site/t/original/i/e484f029b211300939408f28a3cb8c31785f05ad0bffbe899eab4174caba512a/deedle-sketches03-03.png" data-mid="241020025" border="0"  src="https://freight.cargo.site/w/600/i/e484f029b211300939408f28a3cb8c31785f05ad0bffbe899eab4174caba512a/deedle-sketches03-03.png" /&#62;
&#60;img width="1024" height="768" width_o="1024" height_o="768" data-src="https://freight.cargo.site/t/original/i/c52347004ee9bd0113f1ee18d7fad6e4ee2c642f4e577acb32e9cd9f9c61977a/deedle-sketches01-03.png" data-mid="241020021" border="0"  src="https://freight.cargo.site/w/1000/i/c52347004ee9bd0113f1ee18d7fad6e4ee2c642f4e577acb32e9cd9f9c61977a/deedle-sketches01-03.png" /&#62;

architecture
The buildings were heavily inspired by pottery, and thus their main shapes look like the could have been shaped on a pottery wheel.


&#60;img width="540" height="700" width_o="540" height_o="700" data-src="https://freight.cargo.site/t/original/i/7b30ab1b79e89cf791f45043b871d0a8e4ab5d01ffaf04c17c28a3e3b313afbd/33_9F0A0244-Edit_v2.jpg" data-mid="241020040" border="0"  src="https://freight.cargo.site/w/540/i/7b30ab1b79e89cf791f45043b871d0a8e4ab5d01ffaf04c17c28a3e3b313afbd/33_9F0A0244-Edit_v2.jpg" /&#62;
&#60;img width="800" height="600" width_o="800" height_o="600" data-src="https://freight.cargo.site/t/original/i/39d2e59fe4e1a804b994e75d580effd43df15e2a2f68492af4f5211d0974b36e/800px-Yakhchal_of_Yazd_province1.jpg" data-mid="241020041" border="0"  src="https://freight.cargo.site/w/800/i/39d2e59fe4e1a804b994e75d580effd43df15e2a2f68492af4f5211d0974b36e/800px-Yakhchal_of_Yazd_province1.jpg" /&#62;
&#60;img width="889" height="1106" width_o="889" height_o="1106" data-src="https://freight.cargo.site/t/original/i/53ea2fb802ecea1248837ba19b7b581fd4093b8cce7dfbfb0b8f48bf19359dff/scan_638.png" data-mid="241020030" border="0"  src="https://freight.cargo.site/w/889/i/53ea2fb802ecea1248837ba19b7b581fd4093b8cce7dfbfb0b8f48bf19359dff/scan_638.png" /&#62;
&#60;img width="800" height="600" width_o="800" height_o="600" data-src="https://freight.cargo.site/t/original/i/cacaa52c96b9fb04bc5bf95861e1daf813f548366ab768b747c493e93a72b1eb/building-test1-03.png" data-mid="241020020" border="0"  src="https://freight.cargo.site/w/800/i/cacaa52c96b9fb04bc5bf95861e1daf813f548366ab768b747c493e93a72b1eb/building-test1-03.png" /&#62;
&#60;img width="1731" height="1227" width_o="1731" height_o="1227" data-src="https://freight.cargo.site/t/original/i/432faeee0eef3f60be78ddfabe8927f20b122bedead3dc342f640724e3044d8b/scan_645.png" data-mid="241020031" border="0"  src="https://freight.cargo.site/w/1000/i/432faeee0eef3f60be78ddfabe8927f20b122bedead3dc342f640724e3044d8b/scan_645.png" /&#62;

environment
Everything should look like it could be made out of clay, so that meant solid shapes and closed volumes. It was decided that the playing field would take place on separate islands. Inspired by 3D printing, I envisioned a lattice work super-structure that would hold the world together, and out of which towers of islands could grow.


&#60;img width="1540" height="1176" width_o="1540" height_o="1176" data-src="https://freight.cargo.site/t/original/i/f05f216345a695937b766d7b34aeab4c610c933f12f52b51b5b48ea09e2df1b0/scan_647.png" data-mid="241020033" border="0"  src="https://freight.cargo.site/w/1000/i/f05f216345a695937b766d7b34aeab4c610c933f12f52b51b5b48ea09e2df1b0/scan_647.png" /&#62;
&#60;img width="1302" height="1227" width_o="1302" height_o="1227" data-src="https://freight.cargo.site/t/original/i/16fb4964af97955c3a56f046375a8ee59ffde44131a03a907f57bf747e7ba26f/scan_646.png" data-mid="241020032" border="0"  src="https://freight.cargo.site/w/1000/i/16fb4964af97955c3a56f046375a8ee59ffde44131a03a907f57bf747e7ba26f/scan_646.png" /&#62;
&#60;img width="1794" height="1476" width_o="1794" height_o="1476" data-src="https://freight.cargo.site/t/original/i/3f6e9dfc9e151057dd775bced455eda4375c398acf55c51cb16b3702a5810bc8/scan_630-kopie.PNG" data-mid="241020034" border="0"  src="https://freight.cargo.site/w/1000/i/3f6e9dfc9e151057dd775bced455eda4375c398acf55c51cb16b3702a5810bc8/scan_630-kopie.PNG" /&#62;
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	<item>
		<title>Graplr</title>
				
		<link>https://zerbamine.nl/Graplr-1</link>

		<pubDate>Mon, 24 Nov 2025 08:41:02 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Graplr-1</guid>

		<description>
&#60;img width="659" height="879" width_o="659" height_o="879" data-src="https://freight.cargo.site/t/original/i/3066cf49649840a1eb3f99e0bbd44c93f84d1a54614cc2a4eaaf10a4f3985a38/ScreenMockup02-02.png" data-mid="241020878" border="0"  src="https://freight.cargo.site/w/659/i/3066cf49649840a1eb3f99e0bbd44c93f84d1a54614cc2a4eaaf10a4f3985a38/ScreenMockup02-02.png" /&#62;
&#60;img width="640" height="1136" width_o="640" height_o="1136" data-src="https://freight.cargo.site/t/original/i/86c869fb7984352a784c93d3b29f7f15146b2c62179e7ee4678533e7656b8c6d/HUB-concept04c_3.png" data-mid="241020877" border="0"  src="https://freight.cargo.site/w/640/i/86c869fb7984352a784c93d3b29f7f15146b2c62179e7ee4678533e7656b8c6d/HUB-concept04c_3.png" /&#62;


Graplr key art
	Key art for an infinite runner game.
client: Codeglue
	backgroundMy friends at Codeglue had been working on a new prototype and approached me to do some key art for their title. It would have been an infinite runner where the player would move through the world by grappling from one fast vehicle to the next, scoring points along the way.&#38;nbsp;
&#60;img width="2200" height="900" width_o="2200" height_o="900" data-src="https://freight.cargo.site/t/original/i/26c043eb43ba8ad5066a7197ed1214a54440d5944f8041ea44548e6e970cc023/HUB-concept03-01.png" data-mid="241020876" border="0"  src="https://freight.cargo.site/w/1000/i/26c043eb43ba8ad5066a7197ed1214a54440d5944f8041ea44548e6e970cc023/HUB-concept03-01.png" /&#62;

&#60;img width="900" height="600" width_o="900" height_o="600" data-src="https://freight.cargo.site/t/original/i/d8123253b5d59ff65d79e7bf0c41182c16e28edcb2998d86841a2c3e232730c1/Heroes-concepts01-01.png" data-mid="241020875" border="0"  src="https://freight.cargo.site/w/900/i/d8123253b5d59ff65d79e7bf0c41182c16e28edcb2998d86841a2c3e232730c1/Heroes-concepts01-01.png" /&#62;
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visual developmentThere was no defined backstory or visual genre, but Codeglue suggested a lived-in world and I was immediately reminded of Mad Max. However, unlike the dreary apocalyptic setting of that series, it was important that this world felt fun and cozy. I opted for a retro ice-cream shop colorpalette, with lots of subdued pinks and peach, with pale blues and greens for contrast. The architectural elements were an eclectic mix of different styles, creating a sense of a lived-in and cobbled-together universe.For the character avatars they wanted the players to customize them after movies, holiday themes, super hero IPs, etc, so I added in a version of X-Men’s Storm, Batman, and a Halloween pumpkin outfit.





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	<item>
		<title>[Spaces]</title>
				
		<link>https://zerbamine.nl/Spaces</link>

		<pubDate>Mon, 24 Nov 2025 15:49:36 +0000</pubDate>

		<dc:creator>Erwin Kho portfolio</dc:creator>

		<guid isPermaLink="true">https://zerbamine.nl/Spaces</guid>

		<description>
&#60;img width="1800" height="1283" width_o="1800" height_o="1283" data-src="https://freight.cargo.site/t/original/i/2cb37f4ce0cc78df104550fbfce859ded41e25b4df6321b2227e015ff23e45cd/Another_Face05a.png" data-mid="241033276" border="0"  src="https://freight.cargo.site/w/1000/i/2cb37f4ce0cc78df104550fbfce859ded41e25b4df6321b2227e015ff23e45cd/Another_Face05a.png" /&#62;


Spaces
	
Personal work. Illustration.
	
A personal series inspired by the virtual spaces of videogames, VR, and hookup apps.
&#60;img width="1000" height="1000" width_o="1000" height_o="1000" data-src="https://freight.cargo.site/t/original/i/02f0938133345b6630e07dc63fa49cf720824def5696a9ab80029f25784fc38f/characters02-17.png" data-mid="241033278" border="0"  src="https://freight.cargo.site/w/1000/i/02f0938133345b6630e07dc63fa49cf720824def5696a9ab80029f25784fc38f/characters02-17.png" /&#62;&#60;img width="1700" height="2385" width_o="1700" height_o="2385" data-src="https://freight.cargo.site/t/original/i/1e64519413ff1704750944fa7083b87ba478831afbd6c66ce063386c0bfe2710/Another-Face04a.png" data-mid="241033277" border="0"  src="https://freight.cargo.site/w/1000/i/1e64519413ff1704750944fa7083b87ba478831afbd6c66ce063386c0bfe2710/Another-Face04a.png" /&#62;&#60;img width="1500" height="1500" width_o="1500" height_o="1500" data-src="https://freight.cargo.site/t/original/i/2578cfe0099ca852b12f0a1a1fa72340599e05179089c73102846b2c26f21fe9/Another-Face01-08b.png" data-mid="241033611" border="0"  src="https://freight.cargo.site/w/1000/i/2578cfe0099ca852b12f0a1a1fa72340599e05179089c73102846b2c26f21fe9/Another-Face01-08b.png" /&#62;






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